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Civ 4 tech tree
Civ 4 tech tree













civ 4 tech tree

These actions can range from "Poisoning the Well" to stealing technology. Active effects usually require a Spy unit infiltrating another civilization's cities and conducting some action that reduces the number of points you'll have available. Passive benefits include being able to see your opponent's cities and what technology they're researching. The ultimate goal of this system is to use your espionage points against other civilizations through active or passive effects.

civ 4 tech tree

As well, you'll generate espionage points from various buildings and civics automatically. Much like culture and research, you can select what persentage of your civilization's income is spent on generating espionage points each turn. The first change is that in addition to money, culture and research you now have espionage points that are tracked for your civilization. While espionage and spies existed in Civ IV before Beyond the Sword, this expansion takes that system and expands upon it. No longer directly requires Plastics Espionage Keeping with the "Beyond the Sword" concept these changes are concentrated mainly in the later stages of the game with a few mid-game changes as well.

civ 4 tech tree

The first major change in Beyond the Sword is the technology tree. This expansion also includes all additions from the first expansion pack, Sid Meier's Civilization IV: Warlords, with the exception of its eight unique scenarios. It also added twelve new scenarios (custom mods made by either the Firaxis team or by fans), ranging from historically accurate ("Rhye's and Fall of Civilization" and "WWII: The Road to War") to medieval fantasy ("Fall From Heaven: Age of Ice") to space exploration ("Final Frontier"). The expansion also includes ten new civilizations (each with their own leader), six new leaders (for existing civilizations), new units (including new regional art styles for some units), new buildings (including new Wonders), and new technologies. The second expansion pack for Sid Meier's Civilization IV, Beyond the Sword adds several new gameplay mechanics, including corporations (a late-game equivalent to the "religion" mechanic), enhanced espionage, random events (including random "quests"), colonization (in which maintenance of overseas cities can grow to a point where the cities break off into their own vassal state), expanded victory conditions (mainly the Space Race and Diplomatic conditions), enhanced AI, and optional advanced pre-game setup phases (in which players purchase cities, units, buildings, and other improvements with a certain amount of gold prior to the game beginning). Sid Meier's Civilization IV: Beyond the Sword is an expansion pack (for the 2005 turn-based 4X strategy game Sid Meier's Civilization IV) developed by Firaxis and published by 2K for the PC on July 23, 2007.















Civ 4 tech tree